ScarT wrote:I'm gonna bump this thread, to notify you guys of a thread I wrote on hlcoders.
http://www.opensubscriber.com/message/h ... 33763.html
nice, but valve doesn't seem to care
It is currently Tue May 21, 2024 5:02 pm
ScarT wrote:I'm gonna bump this thread, to notify you guys of a thread I wrote on hlcoders.
http://www.opensubscriber.com/message/h ... 33763.html
bekey wrote:Saxon wrote:Oh great, seems Hammer is broken. AGAIN. For fucks sake this really is unbearable
Please tell me how to prevent it, it isn't broken for me yet!
bekey wrote:Saxon wrote:Oh great, seems Hammer is broken. AGAIN. For fucks sake this really is unbearable
Please tell me how to prevent it, it isn't broken for me yet!
jangalomph wrote:Why do you guys want it to be so much like unreal and cryengine? that means all of your buildings are models from maya and all that bull crap. Hammer is so simple to make brushes and create any thing like you want like legos. Its perfectly fine! If it turns into a UDK im gonna stop mapping. Because i HATE UDK. And i HATE the way cryengine is for "brushes"
The only part i even remotely like is the "Real time" factor.
And i wish source could be better optimized so i can have 400 NPC's of win.
//End rant.
Gary wrote:Unreal has better lighting for models...
Hopefully us modders can "update" the engine, but I know there is some stuff we just can't do.
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