It is currently Sat May 04, 2024 8:28 am
Gary wrote:back when I used to mod halo2 on the xbox it was all community made tools as well. Though we couldn't build custom bsp or lightmaps. Custom levels were maps with the bsp usually nulled and the map geometry was usually just a bunch of props. (stock props since we couldn't import custom collision models )
I wonder why that new titan fall game is on the Source engine. ..
Kosire wrote:Gary wrote:I wonder why that new titan fall game is on the Source engine...
Because the Infinity Ward guys really liked IWEngine and how Source is very much like it?
nub wrote:'m sure Valve has their very own tools that make the pipeline much more manageable, but they just choose not to release them to the public. The tools could be incentive for developers to purchase a license. If they released these tools to the public, then they'd have no commercial value I suppose. Just guesswork, though.
nub wrote:But yeah, Source is very capable of looking pretty, despite how out of date and wonky it is. I agree that something needs to happen, mainly Source 2. We can only guess at how much more advanced it will be. Considering how long it's been, I'm speculating it'll be as ground-breaking as Source was back in 2004 when HL2 released and such. I hope, at least.
mazman34340 wrote:So, I came here to develop a couple maps to learn level design and environment design. Not as easy as I thought it would be.
nub wrote:Kosire wrote:Gary wrote:I wonder why that new titan fall game is on the Source engine...
Because the Infinity Ward guys really liked IWEngine and how Source is very much like it?
That's precisely why. Both engines have the same roots and use BSP and such, so it's no wonder why these guys would choose Source. It's a type of engine they're very familiar with. Not to mention they purchased a license, meaning they probably have full access to the code, as well as all the tools that Valve uses. I'm sure Valve has their very own tools that make the pipeline much more manageable, but they just choose not to release them to the public. The tools could be incentive for developers to purchase a license. If they released these tools to the public, then they'd have no commercial value I suppose. Just guesswork, though.
But yeah, Source is very capable of looking pretty, despite how out of date and wonky it is. I agree that something needs to happen, mainly Source 2. We can only guess at how much more advanced it will be. Considering how long it's been, I'm speculating it'll be as ground-breaking as Source was back in 2004 when HL2 released and such. I hope, at least.
nub wrote: Source 2. We can only guess at how much more advanced it will be. Considering how long it's been, I'm speculating it'll be as ground-breaking as Source was back in 2004 when HL2 released and such. I hope, at least.
Black_Stormy wrote:A big wall of text
Epifire wrote:
I'm just a fan of using Source, so having a nice upgrade with a better optimized workflow would be great I think. I think I just have a good grasp with Source (or at least over any other engine I know) so with my understanding it still grants me a better workflow from the rest.
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