Me and 2 other mappers released an open source modification a while ago. I'm not really interested in the mod anymore, but I thought it'd be useful for anyone who wishes to learn more about making a mod of their own or wants to read some code.
It's a remake of Sourceforts. It's called Luminousforts.
- It supports multiple gamerules. The map makes the selection of the gamemode through its map properties
- Can run SF 1941 maps out of the box. Also has its own entities that are much cleaner and feature rich than the SF ones
- Replaces the Valve titlescreen, it's been programmed from scratch and is fully customizable. This includes a video tutorial player
- Has a few useful HUD elements, that you can easily tweak and fit to your own mod. Also has a custom scoreboard
The game is fully playable. I tried to build it in the mindset of having multiple gamemodes, so the code simply allows for you to add a new gamerule and completely change the game around. The gamerule determines the player classes, phases, and a few other useful things.
You get the codebase you need to install mercurial (I recommend TortoiseHg)
- Code: Select all
hg clone https://bitbucket.org/hekar/luminous-forts-openbase
To get the game files you need to install Subversion (I recommend TortoiseSVN.)
- Code: Select all
svn co https://luminousforts.svn.cvsdude.com/luminousforts
If you have any questions about the codebase or any questions at all, you can ask me on Steam (hekark).
Without a team, I'm not really that interested in further developing the modification.