I set the fallback texture to the grain, this worked
Out of intererest how would i specify this in the .vmt files?
Any problems using multiple shaders at once?
It is currently Mon May 20, 2024 4:16 pm
Surfa wrote:Was just wondering is there is a code node similar to what there used to be in the udk (before epic removed it grrr) like a node which you specify inputs/outputs and can link it to other nodes but it allows you to write your own hlsl within the node?
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