Hi again,
sorry, long time no updates from me - still got a really tight schedule, which brings me to Nixt -
thanks for the offer, but I'm afraid I can't take on any more just-for-fun modding since I'm already working for one company and spending my free time on at least three (partially commercial) mods.
@ Harrison:
The key to optimized levels is an enourmous amount of thinking about vis concepts before starting the actual mapping. I normally use up tons of paper before shaping the first brush ;), which is why my .vmfs wouldn't be of much use to you. Keeping lines of sight as short as goes will help lots. Also knowing what's costly and what isn't - only reading dozens of tutorials can get you any further in that matter.
@ the rest:
thanks a lot :) I'm hoping that my latest work shows some improvements.
Although the Zeitgeist website went online more than a month ago, I haven't found the time to update my portfolio along with it, so here it is ;).
http://www.zeitgeist-thegame.de / .com, or in the first post.
Cheers!
Til / Albatros