mookie wrote:I've taken note of your maps before. To put it simply, they look very competently done for what they are, but what they are are very small maps with no objective. Aesthetically, they're better than a lot of maps that see use, but outside of a dedicated GunGame or Deathmatch server I don't really see much use for these.
Also, your maps don't really show any knowledge of optimization that I can see. It could be because you didn't bother (since the maps don't need it), but if you don't know how to do it that will cause problems if you try to do bigger things.
Hey, thanks!
You inspired me to give de_ a shot, I'll do it.
Yeah I know a bit about optimization, at least I read some articles on VIS. I know how to use hint brushes, when to use func_detail, what vis portals look like if you do it wrong and I opt for using models everywhere because I just picked up Blender.
A few thoughts on this map:
The pool seems too shallow. When you jump off the board, you'd expect to be stopped smoothly by the water, but instead you just bottom out right away.
The particle water effect does not appear.
The cubemap that's applied to all the tiles doesn't appear. Instead, it shows as a purple checkerboard.
I hotfixed particles and cubemaps (hope they work, I never see pink checkers even though mat_specular is enabled - please tell me if its still broken). I'll see about the pool, seems like there is no reason why it shouldn't be deeper than it is at the moment.
Mephasto wrote:Those arcs seem pretty blocky, maybe you should add more detail to them, it's pretty small scene so it wont be expensive, just remember to func_detail them
slope area leading into pool seems rather narrow and steep.
Those water streams could be little wider, reminds me of someone pissing into the pool.
Otherwise seems nice and relaxing scene, for BLOODBATH.
I'm actually converting all the details into models right now so I'll go ahead and detail them a bit.
Now that you mentioned pissing I can't unsee the pee streams. I'll see to that, too.
Thank you all for the comments so far!