It is currently Fri May 03, 2024 12:11 am
Moderator: RawMeat3000
RawMeat3000 wrote:Yeah, you just can't get enough detail with only 1000 triangles. Alright. Textures are allowed. However, you can only make one 512 x 512 diffuse map with another map of your choice in the alpha layer.
This is getting exiting.
RawMeat3000 wrote:Yeah, you just can't get enough detail with only 1000 triangles. Alright. Textures are allowed. However, you can only make one 512 x 512 diffuse map with another map of your choice in the alpha layer.
This is getting exiting.
Jman wrote:RawMeat3000 wrote:Yeah, you just can't get enough detail with only 1000 triangles. Alright. Textures are allowed. However, you can only make one 512 x 512 diffuse map with another map of your choice in the alpha layer.
This is getting exiting.
Should make it 128x128, it adds a challenge and requires nice clean uv's.
Imagine dumping the Mona Lisa and some glue in a blender with the top off, hitting "puree" for ten seconds and taking a picture of the ceiling.vcool wrote:I wonder if I make a 2048^2 tex and sacle it to 2^2 what it'd look like :lol:
meshed wrote:Howabout small accessories and handheld items? eg. cameras, torches, cellphones, rings, watches etc etc
might go well with the tri limit
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