I was wondering if anyone could shed any light on this for me, I'm trying to make a texture with a base, bump (normal map) and specular (envmapmask).
I followed the advice posted here but it simply doesn't work! I've added the specularity map to the alpha of the diffuse and added $basealphaenvmapmask to my VMT but it's not having any of it.
Here's how it looks with the envmap and bump map turned on + $normalmapalphaenvmapmask, I increased the map saturation to show it clearer - obviously the map isn't working.
I exported the specular map as its own VTF to take a picture to make sure I wasn't going mad - this is what it should look like:
That's with the $envmapmask enabled and pointing to the specular map, but now the $bump doesn't work !
Infuriating.
My VMT is:
- Code: Select all
"VertexlitGeneric"
{
"$basetexture" "models/lifering/Ring Tex"
"$envmap" env_cubemap
$envmapsaturation 1
"$normalmapalphaenvmapmask" "models/lifering/Ring Tex_NRM"
"$normalmap" "models/lifering/Ring Tex_NRM"
"$surfaceprop" "Plastic"
$phong 1
$bumpmap "models/lifering/Ring Tex_NRM"
$phongexponent 5
$phongboost 100
$phongfresnelranges "[0 0 100]"
$halflambert 1
}
I can't think why it isn't working! to get the Spec map on to the normalmap (in Photoshop CS4) I just cut it, create a new channel on the normalmap and paste the spec in, then I untick the eye so, I export it as a Normal with Alpha.
Anyone have any ideas? thanks!