I'm recompiling a couple of models to add extra skins. Some were just dynamic props, even though they had a physics smd. I've got them working as physics models but wanted some tips on adding realism.
I have a skateboard model that moves but doesn't seem realistic enough. I'd like it to glide a bit more. Likewise, I have a few balls that I'd like to bounce. I'm guessing the relevant entries are in here?:
$mass 10
$inertia 1.00
$damping 0.00
$rotdamping 0.00
Any advice is much appreciated. Thanks!