Attemped to precache unknown particle system!

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Attemped to precache unknown particle system!

Postby Dawlight on Mon Jan 31, 2011 5:38 pm

I'm making a mod, and I need custom particles.

The particles themselves work fine. I can see them in-game, and they look terrific. I have included the files in the manifest txt-file. In my info_particle_system I am refering to the name of the particle system, not the file. So, before anyone gives me generic tips: There are no problems in refering to or naming files or particle systems.

So, the particles work fine.
The problem is that everytime I restart my mod and test my map, I get this:

Code: Select all
 Attemped to precache unknown particle system "smoke_drop"


I had this problem when mapping for L4D and Episode Two in general before. But I thought it was just a bug in that was going to be fixed soon since the engine had just been released.
But can't find any solution to this even after about a week of searching the web and trying random stuff.

The only way I've been able to keep modding is by renaming the particle systems and changing them back again. But that's no solution.

What to do? I need help!
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Re: Attemped to precache unknown particle system!

Postby Groxkiller585 on Wed Feb 02, 2011 4:45 pm

That error only appears if you did not name the particle in the manifest, go check it.
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Re: Attemped to precache unknown particle system!

Postby Dawlight on Thu Feb 03, 2011 12:42 pm

Code: Select all
particles_manifest
{
   file   "particles\atmospheric.pcf"
   file    "particles\water.pcf

}


This is how my particles_manifest.txt looks like. There shouldn't be any problems.
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Re: Attemped to precache unknown particle system!

Postby Die-Hard-Ed on Thu Feb 03, 2011 7:42 pm

I've no idea if this will work or make any difference, but it looks like you might be missing a quotation mark after the water.pcf?
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Re: Attemped to precache unknown particle system!

Postby Groxkiller585 on Thu Feb 03, 2011 11:59 pm

Die-Hard-Ed wrote:I've no idea if this will work or make any difference, but it looks like you might be missing a quotation mark after the water.pcf?


This would break the water.pcf, and probably the other because then the engine called an EOF (End Of File) and cannot proceed. Adding the quote mark will fix it.
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Re: Attemped to precache unknown particle system!

Postby Dawlight on Sat Feb 05, 2011 1:22 pm

I pasted it wrong. The quotation mark is in the original file. No luck so far.
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Re: Attemped to precache unknown particle system!

Postby Jangalomph on Sat Feb 05, 2011 3:59 pm

Are you sure that the particles name is smoke_drop? Do this.

Name the .pcf CharlieTheUnicorn.pcf Name the smoke CandyMountian.

Precache it in the manifest like

Code: Select all
"file"            "!particles/CharlieTheUnicorn.pcf"
Notice the ! before particles. If you do that all right in episode 2 it should work!

In hammer use an info_particle_system.

Name: ParticleSpawn1

Particle System Name: CandyMountian

Controlpoint1: Particlespawn1

If all of this fails. Then you obviously didn't do it correctly.
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I don’t know whether I was right or wrong, I guess I’ll never know… But I made it. And I guess I should be thankful for that. - Strelok
Has anyone really been far even as decided to use even go want to do look more like?
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