It is currently Sat May 04, 2024 3:37 am
Garrador wrote:- Make the model,
- export smd's,
- write the QC (have a template ofc),
- export sheets as VTF,
- write the VMT,
- hit compile
--------------------------------
- get errors
- fix useless VMT errors like "VertexLitGenric"
--------------------------------
- Render JPG of model
- Open in PS
- Leave trademark
This is my "get pissed with source" schedule. SO the less I have to do to get it ingame, the happier I am
Polycount - 658
Texture - 1024x1024 (Defuse) / 1024x1024 (Spec)
Spektrum wrote:Polycount - 658
Texture - 1024x1024 (Defuse) / 1024x1024 (Spec)
I think it's too much for such a minor prop
Jman wrote:Spektrum wrote:Polycount - 658
Texture - 1024x1024 (Defuse) / 1024x1024 (Spec)
I think it's too much for such a minor prop
Your graphics card is a failure then.
mat_de_b wrote:Someone needs to make a parrallel thread that is locked in which they put all the posted models into 1 thread, otherwise when this gets longer no one is going to know what exists and what doesnt...
jister wrote:mat_de_b wrote:Someone needs to make a parrallel thread that is locked in which they put all the posted models into 1 thread, otherwise when this gets longer no one is going to know what exists and what doesnt...
good point!
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