[Tutorial] Maya 2011 to Source

Modelling, Textures, Animating and other general engine asset topics.

[Tutorial] Maya 2011 to Source

Postby Nauz on Mon Nov 22, 2010 5:31 pm

Hello 3D modelers!

Been looking for tutorials for Maya to Source and found only very old ones?
Well, no longer!
n0Face and me decided it's time for a Maya 2011 to Source tutorial, which covers every important step.

We tried to make it as easy to understand as possible, providing quite a lot images.

The tutorial currently covers these topics:

1. Beginner: Setting up Maya

* 1.1. Pralls .smd in- /exporter
* 1.2. Creating a correct folder hierachy
* 1.3. Basic settings in maya


2. Beginner: Working in Maya

* 2.1. Orientation of normals
* 2.2. Assigning of materials
* 2.4. Creating a physics model
* 2.5. Preparing your model for export/ Layers
* 2.6. Exporting the model


3. Beginner: Compiling

* 3.1. Setting up ConTEXT
* 3.2. Compile
* 3.3. Create a .vtf texture
* 3.4. Create a .vmt texture



The tutorial can be found here:
Maya 2011 to Source

If there's anything unclear or if you find mistakes, please let us now (via a Blog comment or PM or in this thread)
User avatar
Nauz
Regular
Regular
 
Joined: Sat Mar 08, 2008 10:13 pm

Return to Art Creation

Who is online

Users browsing this forum: No registered users

cron