marnamai wrote:hmm, guess there is still something wrong after all ... rendered in xnormal x+ y- z+ , which should be correct for the cryengine, flipping green makes it even worse
The is the same problem. The cryengine calculates its tangent basis differently to the baker. It looks like there is a plugin for xnormal plugin for the cryengine but I can't access the site.
http://freesdk.crydev.net/display/COMMUNITY/xNormal+Plugin