Hey, so I'm editing a DOTA 2 model, a missile
Notice how it's lit at the top and bottom to give it a stronger gradient in lighting, meaning ingame it appears more vibrant and colourful
Here's my missile (WIP, I know about the black blotch at the strap).
Is there a way to put a couple of lights in the scene, rig up my colour texture and bake out a copy of my diffuse but with lighting info (making it look more like the first missile)?
I tried to bake shadows, but this resulted in some pretty bad results, very patchy and glitchy, and only having pure whites and blacks (not keeping and information from my diffuse)