Mindworld - Open Positions

Discuss modifications and also recruit team members.

Mindworld - Open Positions

Postby iQew on Sun Jan 20, 2013 2:15 pm

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Hey guys,

My name is Kjell Bunjes and I am the Team Leader & Art Director of the upcoming Action Adventure Mindworld: Shattered Dreams. The team consists of people who are either working professionally in the industry for years or are ambitious to do so. We are currently looking for a 3D Character Artist, 3D Environment Artists, Texture Artists and Concept Artists.

You can check the game's page with in-game screenshots right here: http://www.moddb.com/mods/mindworld-shattered-dreams

Some of our progress:
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(Concept Art)

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(Concept Art)

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(3D – Lowpoly)

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(In-game, early alpha showcasing the snow effect; cars are placeholders)

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(3D – Lowpoly)

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(In-game, early alpha)

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(Concept Art)

(by Adam Clark, Charvel Saligumba, Kevin Allen, Markus Lovadina, Kris Thaler, Nicholas Seavert and Hugh Riegel)

Featured Openings:

3D Character Artist
As a 3D Character Artist, you are going to be responsible for the realization of the player model(s) and various other NPC characters. There is guidance from professional concept artists, who can aid you with any needed material (full sheets, detail shots, full illustrations etc). We are looking for highly talented character artists, who are not only able to produce great models, but also create great textures for the models.

3D Environment Artist
We are looking for talented 3D Environment Artists, who can produce anything from simple to complex props. This position also comes with the oppertunity to work with material produced by professional concept artists and illustrators to help you in the process. It's essential to also work with photographies as reference material, though.

Texture Artist
As a Texture Artist in our team you are going to do everything from improving old texture work to creating totally new textures from scratch. You are going to be responsible to make the levels of Mindworld look as beautiful as possible.

Concept Artist
We are currently looking for further additions to our concept art department. This position comes with great responsibility, as you're going to have a very big influence on the style of the game. You are going to design big parts of the environments. This position gives you the chance to see your vision come to life.


Requirements:
• Efficient and fast workflow
• Strong foundation skills
• Well-organized data management
• Teamplayer
• Past work to show

Bonus:
• Experienced with other fields of specialization in game development
• Experienced with single client work
• Experienced with studio work
• Online Portfolio

Benefits:
While there are no monetary rewards, these position give the great chance to not only gain experience in your fields, but to also work together with highly motivated individuals in a team. It is required to give and take constructive critism and simply push the designs to the limits to give the player the best gaming experience possible. In addition, we are focussing on creating high quality in all points of design, which means that you'll get great video material to publish on your blogs/websites to showcase your work, which you have contributed to the team. The project was awarded with nominations for Top 100 Upcoming Indie of the Year 2011, aswell as Top 100 Upcoming Mod of the Year 2012. We are an organized team, which has been working on the project for the past 2 years without any stops in development. You can expect a solid foundation and work done in pretty much every area of development. We have established a network to various people to let people know about this project. Your work is going to be seen!

Required time:
Each position requires a minimum of 6-8 hours per week, the amount of time you have to put into this project is highly depending on how efficient you work. It makes sense that you will need less time, if you produce high quality at any point, so the given times are just a rough estimate. It's very important that you can react fast to e-mails and inquiries via smart phone or any other devices, though. Also, there are meetings usually taking place every 2 weeks, which we highly recommend attending to.

We use our forums, DropBox, asana, e-mail and Skype for the exchange of data and information. Further information can be given upon request.


Interested in working with us?
Please, get in touch with us via E-Mail (KjellBunjes@gmail.com) or add me on Skype directly (iqewarts) to discuss further details in a personal interview. Please, do NOT send me private messages in this forum, I am NOT going to reply.


Thanks for your time,
Kjell 'iQew' Bunjes
(Team Leader & Art Director)
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Re: Mindworld - Open Positions

Postby Armageddon on Sun Jan 20, 2013 2:53 pm

Isn't this the third time you've posed here?
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Re: Mindworld - Open Positions

Postby srredfire on Sun Jan 20, 2013 3:33 pm

Maybe you should apply again!
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Re: Mindworld - Open Positions

Postby MaK on Sun Jan 20, 2013 7:17 pm

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Re: Mindworld - Open Positions

Postby Epifire on Mon Jan 21, 2013 12:19 am

I could have sworn I remember Jang' posting to me a video of that snow effect and that same level. Does he work with these guys too cause I swear that is the exact same scene.
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Re: Mindworld - Open Positions

Postby ad_hominem on Mon Jan 21, 2013 9:34 am

Epifire wrote:I could have sworn I remember Jang' posting to me a video of that snow effect and that same level. Does he work with these guys too cause I swear that is the exact same scene.


From the original thread:
jangalomph wrote:Great team to be with, I currently do particles for them. :P
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Re: Mindworld - Open Positions

Postby Epifire on Tue Jan 22, 2013 2:18 am

Well that's good. For a moment I thought I might have just found a project Jang' did not have a hand in. That would have been odd since I never have found a large project where he was not present.
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Re: Mindworld - Open Positions

Postby Jangalomph on Tue Jan 22, 2013 7:36 pm

Yeah.. I cant quite think of many bigger mods that I'm not part of, or haven't been part of. :P

But my name is listed above for credits in the pictures.
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I don’t know whether I was right or wrong, I guess I’ll never know… But I made it. And I guess I should be thankful for that. - Strelok
Has anyone really been far even as decided to use even go want to do look more like?
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Re: Mindworld - Open Positions

Postby DonPunch on Mon Feb 11, 2013 3:03 am

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Re: Mindworld - Open Positions

Postby nub on Mon Feb 11, 2013 5:08 am

Well that's a bummer.
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Re: Mindworld - Open Positions

Postby Armageddon on Mon Feb 11, 2013 5:11 am

CALLED IT!!!
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Re: Mindworld - Open Positions

Postby stoopdapoop on Mon Feb 11, 2013 5:40 am

Armageddon wrote:CALLED IT!!!


wow, you must be some kinda god, predicting that an overly ambitious source mod would die.

I mean, how often does that happen?
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Re: Mindworld - Open Positions

Postby srredfire on Mon Feb 11, 2013 6:28 am

Shame, this looked like it could have been interesting. Purple is a good color.

I find irony in "shattered dreams" however.
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