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MrTwoVideoCards wrote:Not a very good tutorial, you use too many extra unneeded displacements. The extra loop works in some cases, but it's still something to worry about based on performance. Displacements don't take up that much anymore thanks to the OB engine, but their spec, and ssbumps can.
MrTwoVideoCards wrote:Not a very good tutorial, you use too many extra unneeded displacements. The extra loop works in some cases, but it's still something to worry about based on performance. Displacements don't take up that much anymore thanks to the OB engine, but their spec, and ssbumps can.
Zipfinator wrote:MrTwoVideoCards wrote:Not a very good tutorial, you use too many extra unneeded displacements. The extra loop works in some cases, but it's still something to worry about based on performance. Displacements don't take up that much anymore thanks to the OB engine, but their spec, and ssbumps can.
Have you seen the EP2 caves displacement set up? A lot more complex than that.
And the amount of faces that the texture is on shouldn't matter, just the area that it covers. Also I thought that SSBumps were less expensive than normal bump maps.
ixin wrote:Good tutorial, though somewhat obvious for modelers. But seriously useful for beginners.
MrTwoVideoCards wrote:Not a very good tutorial, you use too many extra unneeded displacements. The extra loop works in some cases, but it's still something to worry about based on performance. Displacements don't take up that much anymore thanks to the OB engine, but their spec, and ssbumps can.
MayheM wrote:I have been building a cave system for my L4D campaign and this will help a great deal with that. Much like others have said I never thought to use edge loops... Thanks...
FoxerTheMan wrote:I didnt understand anything.
KoyaOneda wrote:When creating terrian using this technique, must all the brushwork be made out of cubes? The image provided in the tut. does not show edge loops like those created in the previous ex. (the cube). Does each quad have edge loops? Also after subdivision, should we eliminate the spheres left inside?
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