It is currently Mon May 13, 2024 6:27 am
Moderator: RawMeat3000
srredfire wrote:Carbon you have my vote fo sho. That shit is HOT.
Also to answer your question regarding why glass in a different model in L4D2, and any other source game, is so the glass can have a glass material. Since Valve is dumb and only allows you to set one material per texture/model/whatever, if you shot the glass, it'd react as metal.
It's really dumb, because the Ritual team for SiN Episodes re-coded it so you could have more than one material. I am confused as to why Valve never picked it up.
jister wrote:
btw could we do something like a mailing list to give notice of challenges... i hate finding out to late
Noodles wrote:srredfire wrote:Carbon you have my vote fo sho. That shit is HOT.
Also to answer your question regarding why glass in a different model in L4D2, and any other source game, is so the glass can have a glass material. Since Valve is dumb and only allows you to set one material per texture/model/whatever, if you shot the glass, it'd react as metal.
It's really dumb, because the Ritual team for SiN Episodes re-coded it so you could have more than one material. I am confused as to why Valve never picked it up.
Ermmm...........no they don't.
The part about shooting it is right, but you can definitely have more than one material per model. Just use (in max) material id's and sub object materials. My player characters have about 6 different mats.
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