http://www.moddb.com/games/half-life-2/ ... -3ds-max-9
After following pretty much all steps I wen't to compile my model. It did compile perfectly fine, however it showed up in checkers even though the path was correct. I've spent several hours fiddling with it and even completely remaking the QC and SMD twice to no effect.
SMD
http://pastebin.com/4QWbG8LE
QC
- Code: Select all
$modelname "props_rime/stonetrim2a_128.mdl"
$body "Body" "stonetrim2a_128.smd"
$cdmaterials "models/props_rime/"
$staticprop
$scale 1.0
$surfaceprop "Concrete"
$sequence "idle" "stonetrim2a_128" fps 30
$collisionmodel “stonetrim2a_128.smd”
{
$concave
}
VMT
VTFs and VMT are placed in materials/models/Props_Rime/
- Code: Select all
"VertexlitGeneric"
{
"$basetexture" "models/Props_Rime/Stonetrim2A_128_Diffuse"
"$bumpmap" "models/Props_Rime/Stonetrim2A_128_Normal"
"$surfaceprop" "Concrete"
}
I also used MDLtextureinfo.exe to find out where the model is looking for the textures. And it pointed directly to "materials/models/Props_Rime/" So what the fuck did I do wrong?