Hey guys, I've posted a lot in this section lately but I guess that's the name of the game when you're making a map using entirely custom stuff.
I'm trying to create a custom refract texture to be used as a heatwave effect similar to the env_steam entity, except a little better.
I followed the tutorial for refract textures here and came up with this situation:
In this screenshot it's tied to a func_illusionary entity with FX Mode set to Additive.
Here's my textures that I'm using:
The goal is to have a scrolling texture that only refracts what is behind it but doesn't actually apply any shades or colors. Anybody know what the issue here might be?