It is currently Sat May 04, 2024 7:08 am
run time commands loadedfile -f -o "E:/Users/Andy/Documents/maya/projects/centralia/scenes/weapons/crowbar/Crowbar_reference.mb";
requires "stereoCamera" "10.0";
// File read in 0 seconds.
// Warning: The renderer ('base_OpenGL_Renderer') is not a registered renderer. Renderer will not be set. //
// Warning: The renderer ('base_OpenGL_Renderer') is not a registered renderer. Renderer will not be set. //
// Warning: The renderer ('base_OpenGL_Renderer') is not a registered renderer. Renderer will not be set. //
// Warning: The renderer ('base_OpenGL_Renderer') is not a registered renderer. Renderer will not be set. //
// Warning: Active stereo does not work with Aero enabled. Active stereo has been disabled. //
// Error: No object matches name: strokeGlobals.wrapH //
// Warning: swatches file depend node not found, icon discarded: head_uvw //
// Warning: swatches file depend node not found, icon discarded: crowbar_cyl //
// Warning: The currently active tab is not a scene tab. This icon size change operation is not implemented for this tab. //
// E:/Users/Andy/Documents/maya/projects/centralia/scenes/weapons/crowbar/Crowbar_reference.mb //
commandPort -securityWarning -name commandportDefault;
E:/Users/Andy/Documents/maya/projects/centralia/
model_sources/weapons/crowbar/
models/weapons/crowbar/'e:\program' is not recognized as an internal or external command,
operable program or batch file.
// Warning: waitCursor stack empty //
select -cl ;
// Undo: select -cl //
// Undo: updateNode;deleteUI -window smdOptWin; smdExport( 3, `getAttr smdInfo.seperateBodyGroup` ) //
// Undo: updatePaths; //
// Undo: setAttr smdInfo.smdRef 0 //
// Undo: setAttr smdInfo.smdPhy 0 //
// Undo: smdOptionWindow //
// Undo: selectionMaskResetAll //
// Undo: refreshHyperShadePaneFrontTab firstPaneTabs false //
// Error: There are no more commands to undo. //
// Error: There are no more commands to undo. //
// Error: There are no more commands to undo. //
// Error: There are no more commands to undo. //
// Error: There are no more commands to undo. //
// Error: There are no more commands to undo. //
// Error: There are no more commands to undo. //
// Error: There are no more commands to undo. //
// Error: There are no more commands to undo. //
// Error: There are no more commands to undo. //
select -cl ;
requires "stereoCamera" "10.0";
// File read in 0 seconds. //
// Warning: The node 'pasted__crowbar_cyl_file' still clashed with a node in the main scene. Renaming to 'pasted__crowbar_cyl_file1'. //
// Warning: Edits on 'pasted__crowbar_cyl_file' may have been lost as a result of renaming. We strongly recommend the use of Namespaces to resolve Name Clashes. //
// Warning: The node 'pasted__head_uvw_file' still clashed with a node in the main scene. Renaming to 'pasted__head_uvw_file1'. //
// Warning: Edits on 'pasted__head_uvw_file' may have been lost as a result of renaming. We strongly recommend the use of Namespaces to resolve Name Clashes. //
// Warning: The node 'pasted__place2dTexture1' still clashed with a node in the main scene. Renaming to 'pasted__place2dTexture4'. //
// Warning: Edits on 'pasted__place2dTexture1' may have been lost as a result of renaming. We strongly recommend the use of Namespaces to resolve Name Clashes. //
// Warning: The node 'pasted__place2dTexture3' still clashed with a node in the main scene. Renaming to 'pasted__place2dTexture5'. //
// Warning: Edits on 'pasted__place2dTexture3' may have been lost as a result of renaming. We strongly recommend the use of Namespaces to resolve Name Clashes. //
select -r pasted__head_uvw ;
rename pasted__head_uvw "head_uvw" ;
// Result: head_uvw //
select -r pasted__crowbar_cyl ;
rename pasted__crowbar_cyl "crowbar_cyl" ;
// Result: crowbar_cyl //
file -save;
// Result: E:/Users/Andy/Documents/maya/projects/centralia/scenes/weapons/crowbar/Crowbar_reference.mb //
E:/Users/Andy/Documents/maya/projects/centralia/
model_sources/weapons/crowbar/
models/weapons/crowbar/'e:\program' is not recognized as an internal or external command,
operable program or batch file.
// Warning: waitCursor stack empty //
$modelname Weapons/v_crowbar.mdl
$body studio "axe_reference.smd"
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