It is currently Tue May 21, 2024 2:03 pm
Black_Stormy wrote:When I was freelancing I didn't really have a pricing structure, the only advice everyone gave me was the same as you're getting, figure out what you're happy with. This is helpful to a certain degree.
What I wish someone had have told me was that good enough is good enough. Don't worry that you might be getting ripped off if you are happy with the money. I charged bugger all for a lot of my models simply because I wanted to make them. I now realise I was vastly undercharging but I'm ok with that since I chose a price that I was happy with.
I would recommend erring on the side of caution though, maybe lean towards being a bit cheap and gauge whether or not you could have requested more. You can increase your prices next time, or talk it out with the client. Also remember that they are coming to you because you can do something they can't. I practically ran a charity whereas I should have been in control of the bartering.
Finally, if you get shitty clients, cut them off. I had some people who would ask ridiculous tasks and demand ridiculous prices and you just have to tell these people to stop wasting your time. A dude asked me to make the Prometheus space ship from the movie. That's just a straight out no.
Highlight to read:♥ u Stormy
Corewarp wrote:You might be able to make profession-grade 'stuff'. But that won't matter if the people in control of the budget doesn't have the amount of money that you want.
Corewarp wrote:artist wants you to overcharge
Black_Stormy wrote:lean towards being a bit cheap
jangalomph wrote:Wise words from a wise man. ^
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