Hey guys, My name's Morrissey I'm a tech artist at a company and I've hit a wall that just won't go down and hopefully you can help.
As of now I can export models and textures just fine using WallWorm with 3Ds Max and static objects work great. My issue is when ever I try to export a skinned model all that happens is I duplicate of the mesh that is facing down in the Max scene and I get a file that is unusable. I have tried using an SMD exporter and it worked to a point that has allowed me to get an smd with the bone and model information but I don't know how to use the smd so that it works in source or Source FIlmmaker. This project is more specifically for Source FIlmmaker but as long as I can get a working .qc and .mdl I should be able to easily work with that. Thank you all graciously.