Hard to believe I've been working on Wall Worm for going on four years!
Well it's about time I started transitioning a lot of the tools to work more streamlined. That has been the big focus lately as I've been building WW 2.0. It's now here. It includes many under-the-hood changes and UI tweaks, as well as new features. I release 2.0 a week or two back.
Today I released a new update (WW 2.05) that adds enhances XRef scene support to the various exporters. You can now work on a collaborative project easier using XRef scenes. For some tips on using this feature, please read the Using XRef Scenes for your level thread on the WW forums.
For a complete list of updates, see the WW Changelog.
Here is a video on importing an animated character from a QC file into 3ds Max with WW 2. The SMD/QC importers have been enhanced :
Also, stay tuned for a new book I'm writing called Hammered to the Max: A Hammer User's Guide to 3ds Max.