by uberkirsche on Sun Aug 24, 2014 4:06 pm
there are a few possible reasons - I can't tell from your screen shot if you have any water in your map, water has to be done correctly, no matter what
this is from the first compile log you posted
"waterindices 474/65536 948/131072 ( 0.7%)" = notice the percentage
this is from the last compile
"waterindices 56199/65536 112398/131072 (85.8%) VERY FULL!"
I have seen this in my maps before, even when I have no water in the map. I suggest you manually check your perimeter brushes to ensure there are no leaks, it will not always show a leak in the compile log and it will not always write a point file. Secondly, check the brush faces you have that are unlit in hammer and ensure they are not a texture for a model
if you have not used any HINT textured brushes to control vis leaves, I suggest you do so for the whole map.
Func_detail is not always the answer. I am not sure what your experience level is with hammer, but if you look at the grid from the top down, the green intersecting lines in the middle denote world center, which is only of any real importance if you are going to use a sky_camera entity, the other red lines denote 1024 units where the machine will automatically emplace a vis leaf no matter if you have made use of the hint textured brushes. This is usually the cause of issues with blacking out, but it is not necessarily the end-all and be-all.
I suggest you take a run at the hint brush to see what happens. If you don't know how to do that, I can explain with some simple drawings. If you still have a problem I can help you but it is easiest to look at the actual vmf file itself
another suggestion is that when you are going to re-compile a map, that you delete the previous .bsp, .prt and .vmx files. Be careful not to delete your .vmf
sometimes aberrations can occur when continually over-writing the map files and this can corrupt it
cheers