Map Spotlight
- Map:
- De_coldwater
- Author:
- Mendax
Effects Tutorials
- Tutorial Index
- General Half-Life 2
- Effects
- Adding Steam Jets
- A simple entity is used to create a nice looking particle steam effect.
- Advanced Flying Birds
- A more detailed look at creating flying birds.
- Advanced Player View Control
- Control the player view in an advanced way.
- Apply textures to curved surface
- Easily texture a smooth curver without adjusting texture angles
- Colour Correction
- A complete breakdown of how to adjust the colour in game and then use it in your maps.
- Combine Gate
- Creating the blue energy forcefields seen in HL2.
- Create a Skybox From Photos
- Stitch photos or images together to create a realistic skybox.
- Creating Breakable Lamps
- Shoot out a light and bask the player in darkness, complete with a point_spotlight as well.
- Creating Fire
- Very basic effect and very easy to implement, light up your maps arson style.
- Creating Smoke
- The Source engine has a particle system built in and that makes things like nice looking smoke an absolute doddle.
- Digital Elevation
- This is quite an advanced technique to creating huge displacement landscapes.
- Disco Light Effect
- Not sure where you would apply this funky effect, but looks good.
- Expensive Fog
- It looks really nice but can also lag the map somewhat, so be careful when and where it's used.
- Flying Crows
- Remember the crow effect from Ravenholm? Looks spooky and is very easy to implement, read how.
- Fog
- Basic looking and easy to get working.
- Fog Blending
- Getting fog to look just right is always a challenge, learn how to adjust it in game to get an idea of how it will look.
- Mounted Gun (Orange Box)
- A mounted gun that comes with an attached light.
- Moving Torch
- Pick up a torch that has a light beam attached.
- Moving View
- Move the players view, works great for cinematic introductions.
- Panning & Magically Appearing Text
- Create text that magically appears when a camera pans past an object. Useful for introductory credits or a main menu.
- Piles of debris
- Creating piles of brick debris with func_detail.
- Portals
- Fancy making the epic portal from the end of HL2? Look no further.
- Rain
- It's crude but can add that nice touch.
- Realistic Reflective Floor
- The secret to clean and shiny floors is revealed.
- Ropes
- One of the most common effects, and also the easiest.
- Smoke Volume Effects
- Dense fog that looks good, but maybe expensive to the engine.
- Sparking Rope Tutorial
- Add a spark on to the end of a moving rope.
- Subdivision and You
- Fine tuning your displacement skills to create nice looking subdivisions.
- Sun Effects
- Nice looking sun effects can make an outside map look that much better.
- Water
- Compared to HL1 water is a doddle, although there are a few extra rules.
- Waterfalls
- It takes a bit of work but waterfalls are possible.